Showing posts with label brain teasing games. Show all posts
Monday, July 27, 2015
The Devil's Muse
Games Reviewer
8:57 AM
brain
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brain teasing games
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devil
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devil's muse
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logic
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paly puzzles
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puzzle
,
puzzle game
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puzzle online
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solve riddle online
1 comment
:
It's everybody's fate, but unfortunately for you today it's yours. You die
and wander through a long tunnel towards a light. But, wait a second, that's
not white light? It's crimson red!
Indeed, going through the gate at the end you face an enormous deity, cloaked in flames, holding a gigantic trident in one hand. On this trident you can make out two bodies speared to it... beads of sweat start to form on your forehead, and they're not from the heat that's omnipresent in this room.
"Hahaha", the Devil laughs, "don't be afraid. You won't necessarily end up like them... they're just the souls of Mickey and Tung. They sold them to me in exchange for the ability to create awesome websites, or something like that, never kept contact with them though... Now, the fact you're here is that this millennium it's my turn to decide who goes to Heaven and who goes to Hell. St. Peter really needed that 1000 year vacation, so I'm on duty now. Since I'm the boss, I get to decide who goes where. And, to be completely honest, this 'Good/Bad'behaviour thingy... it's a bit outdated, isn't it ?
Instead, I would like to read some poetry to you."
And so the Devil starts to recite :
Evil am I.
Evil,
as so to die not sane.
Menace I lay.
A stab mocks.
I revolt.
No din is still.
I kidnap and I kill.
It's sin I don't love.
Risk combat.
Say a lie.
Cane men.
A stone I do toss!
Alive,
I'm alive.
"Now", the Devil says. "If you can point out the single most peculiar thing about this poem to me, I'll let you go and you can take that elevator over there.... what ? ... yeah yeah, the one with hostesses dressed like poultry at its doors... now start thinking, 'cause I ain't got all day!".
Right at that moment you notice that there's still one spike unoccupied on Satan's trident...
What is so special about the Devil's poem?
Indeed, going through the gate at the end you face an enormous deity, cloaked in flames, holding a gigantic trident in one hand. On this trident you can make out two bodies speared to it... beads of sweat start to form on your forehead, and they're not from the heat that's omnipresent in this room.
"Hahaha", the Devil laughs, "don't be afraid. You won't necessarily end up like them... they're just the souls of Mickey and Tung. They sold them to me in exchange for the ability to create awesome websites, or something like that, never kept contact with them though... Now, the fact you're here is that this millennium it's my turn to decide who goes to Heaven and who goes to Hell. St. Peter really needed that 1000 year vacation, so I'm on duty now. Since I'm the boss, I get to decide who goes where. And, to be completely honest, this 'Good/Bad'behaviour thingy... it's a bit outdated, isn't it ?
Instead, I would like to read some poetry to you."
And so the Devil starts to recite :
Evil am I.
Evil,
as so to die not sane.
Menace I lay.
A stab mocks.
I revolt.
No din is still.
I kidnap and I kill.
It's sin I don't love.
Risk combat.
Say a lie.
Cane men.
A stone I do toss!
Alive,
I'm alive.
"Now", the Devil says. "If you can point out the single most peculiar thing about this poem to me, I'll let you go and you can take that elevator over there.... what ? ... yeah yeah, the one with hostesses dressed like poultry at its doors... now start thinking, 'cause I ain't got all day!".
Right at that moment you notice that there's still one spike unoccupied on Satan's trident...
What is so special about the Devil's poem?
The Devil's Muse Puzzle Solution
It's a palindrome.Friday, July 17, 2015
How Many Monks?
Games Reviewer
8:54 AM
brain
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brain teasing games
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logic
,
logic games
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monks
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monks riddle
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play puzzle games
,
puzzle
,
puzzle games
,
vow of silence
2 comments
:
One day, the head monk of the area comes to visit. He's a bit different - he's allowed to talk and has a life outside the monastry. He tells them that there is currently a plague ravaging the land. People everywhere are dying. The disease manifests itself as red blotches on the forehead. The blotches are the only manifestation of the disease for three months, whereupon the next stage starts, a horribly painful death.
The head monk tells them that at least one of their midst will have the disease, probably more. Anybody with the disease should kill themselves, to save all of the pain and suffering. By killing themselves, they will restrict the movement of the disease, and will go to heaven. Anybody with the disease will show the first symptoms within a month. The chief monk then leaves. He returns two months later, to find that all of the infected monks have killed themselves, and they all did it on the same day.
Bear in mind the following:
- They have no mirrors or any other way of seeing themselves
- The blotches appear only on the forehead and cannot be seen by the monk
- Infected monks feel no different - the only manifestation of the first part of the disease are the blotches.
- The monks cannot talk to each other or in any other way communicate.
- Any monks with the disease will display the blotches within a month of the head monk leaving.
- At least one monk definitely has the disease.
- The monks only see each other once per day, at lunch, when they are all sat round the round table.
- These monks are brighter than the average monk....
How Many Monks? Puzzle Solution
The way they work this out and the reason it happens on the same day is as follows. It is important to note that not only are the monks intelligent but they all know all their fellow monks are as well.Start with one monk:
He knows he is the only one who can have the disease so he kills himself on
day 1.
Then two monks:
They know that either one of them has the disease or both do. If monk1
doesn't see the mark of the disease on monk2 then he will realise that he
must have it so will kill himself. If he sees the mark then he knows that
monk2 will following the same reasoning and kill himself. If the next day
the other monk is still alive then he realises that the other monk must have
seen the mark on him and so they both have the disease and he must kill
himself. Both follow the same reasoning and kill themselves on day 2.
Three monks:
If only one of the monks has the disease he will see no mark on the other
two and so diagnose himself. He will kill himself on day one. If two monks
have the disease then they will each see one monk with the mark and one
without. When they see each other again the next day they will deduce that
the monk they see with the mark would only not have killed himself if he
could see someone else with the mark. They know it is not the third monk so
it must be them. Both diseased monks follow the same reasoning and kill
themselves on day two. If all three monks have the disease then they are all
in the same position as the healthy monk in looking on in the previous
example. Each of them can see two diseased men. When they haven't both
killed themselves on day two there can be only one reason - the viewing monk
must have the mark as well. All taking the same reasoning they all kill
themselves on day three.
And so on...
N monks all with the disease will all kill themselves on day N.
Sunday, July 12, 2015
The Geneaology
Games Reviewer
8:52 AM
brain
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brain teasing games
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games for brain
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geneaology
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logic
,
ply puzzle games
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puzzle
,
riddles online
,
solve puzzles online
No comments
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Tom and Tim, time tested twice troublesome twins, entered the kitchen at ten
o'clock on a Tuesday evening. "Mom, mom, look what I found" said Tom,
waving a sheet of faded paper.
"No, I found it." said Tim.
"What is it, Tom?" Mom asks.
"I don't know, mom, but it talks about Genies."
"really?" she replied as she took the paper from him. It was a copy of the family geneaology she had been looking for so she could do some research. "where was it?"
"It was in that Bible on the mantle." said Tim, "Between page 588 and 589."
"No," said Tom, "it was between pages 1201 and 1202!"
Mom gave Tom a dirty look, and said to Tim, "thanks for finding this sweetie." She looks at Tom.
"Why did you lie to me, Tom?"
How did Mom know that Tom was lying?
"No, I found it." said Tim.
"What is it, Tom?" Mom asks.
"I don't know, mom, but it talks about Genies."
"really?" she replied as she took the paper from him. It was a copy of the family geneaology she had been looking for so she could do some research. "where was it?"
"It was in that Bible on the mantle." said Tim, "Between page 588 and 589."
"No," said Tom, "it was between pages 1201 and 1202!"
Mom gave Tom a dirty look, and said to Tim, "thanks for finding this sweetie." She looks at Tom.
"Why did you lie to me, Tom?"
How did Mom know that Tom was lying?
The Geneaology Puzzle Solution
Page 1 in a book is the page just inside the front cover. Page 2 is the other side of the same sheet.Pages 1201 and 1202 are opposite sides of the same sheet of paper, so finding something between these two is highly improbable.
Tuesday, January 13, 2015
Visit At The Kremlin
Games Reviewer
6:50 AM
brain
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brain teasing games
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kremlin
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logic
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logic puzzles
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logical games
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play puzzles online
,
puzzle
,
riddles online
No comments
:
"This," explained Colonel Nevskij to the Druggar of Bongo
Ghango - chief of a large country by River Ghango - "is the Buttons Room."
"I've seen a room like this in Washington," replied the big Chief, smiling with satisfaction, "there too, you couldn't see a single button. The only ones I can see here are, uh.. hehe, the ones on your uniform, Colonel!"
"Ahah, comrade Druggar likes joking. But the buttons are here," replied the Soviet, pointing at a large panel at the end of the room, "they are behind that panel."
"A very large panel," observed the Chief, "much larger than the one at the White House: I presume there are more buttons here."
"Of course, comrade Druggar: in America, only a bunch of opportunistic capitalists has a saying in the big decisions, while here, uh, here is different: the entire Soviet community, through its representatives, takes part in the decision process of the Union."
"Any citizen could then come here and press the buttons?"
"Err, no, not exactly. If I tried to do it, the room would fill up with narcotic gas, an alarm would set off, and... Well, no need to talk about that. For each button there is a slot, into which a magnetic card must be inserted, to activate the corresponding button. Therefore, no card, no button. To launch the missiles, every button must be activated and pressed, and only a handful of comrades holds the magnetic cards, which of course, each of them has a different code from the others. The personalities holding the cards are the Secretary of the Communist Party, the President of the Praesidium, the Chief of the KGB, and five comrades, Heroes of the Soviet Union. The distribution - and here is the originality of our system - is such that the Secretary of the Party holds the complete set of codes, and so he can launch the missiles by himself; if the Secretary is not available, the missiles can be launched by the President of the Praesidium together with the Chief of the KGB, or by anyone of these two, together with any two of the five Heroes of the Union. If - Marx forbid - the Secretary, the President, and the Chief have all been victimised by an imperialistic attack, our nuclear response can be initiated by any four of the five Heroes of the Soviet Union; any four of them would be sufficient to have the entire set of magnetic cards to activate the buttons."
"So, how many buttons are there?" asked the Chief.
What is the minimum number of buttons, and how are they distributed?
"I've seen a room like this in Washington," replied the big Chief, smiling with satisfaction, "there too, you couldn't see a single button. The only ones I can see here are, uh.. hehe, the ones on your uniform, Colonel!"
"Ahah, comrade Druggar likes joking. But the buttons are here," replied the Soviet, pointing at a large panel at the end of the room, "they are behind that panel."
"A very large panel," observed the Chief, "much larger than the one at the White House: I presume there are more buttons here."
"Of course, comrade Druggar: in America, only a bunch of opportunistic capitalists has a saying in the big decisions, while here, uh, here is different: the entire Soviet community, through its representatives, takes part in the decision process of the Union."
"Any citizen could then come here and press the buttons?"
"Err, no, not exactly. If I tried to do it, the room would fill up with narcotic gas, an alarm would set off, and... Well, no need to talk about that. For each button there is a slot, into which a magnetic card must be inserted, to activate the corresponding button. Therefore, no card, no button. To launch the missiles, every button must be activated and pressed, and only a handful of comrades holds the magnetic cards, which of course, each of them has a different code from the others. The personalities holding the cards are the Secretary of the Communist Party, the President of the Praesidium, the Chief of the KGB, and five comrades, Heroes of the Soviet Union. The distribution - and here is the originality of our system - is such that the Secretary of the Party holds the complete set of codes, and so he can launch the missiles by himself; if the Secretary is not available, the missiles can be launched by the President of the Praesidium together with the Chief of the KGB, or by anyone of these two, together with any two of the five Heroes of the Union. If - Marx forbid - the Secretary, the President, and the Chief have all been victimised by an imperialistic attack, our nuclear response can be initiated by any four of the five Heroes of the Soviet Union; any four of them would be sufficient to have the entire set of magnetic cards to activate the buttons."
"So, how many buttons are there?" asked the Chief.
What is the minimum number of buttons, and how are they distributed?
Visit At The Kremlin Puzzle Solution
There are 20 buttons. This is because there are 10 combinations of Heroes in pairs of 2, and this is multiplied by 2 because these combinations have to be mapped to two different persons (the President of the Praesidium or the Chief of KGB). The magnetic cards, as held by the eight persons, and marked with an X, are distributed as follows:Person | Buttons | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Secretary of Party | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X |
President of Praesidium | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | - | - | - | - | - |
Chief of KGB | - | - | - | - | - | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X |
1st Hero | X | X | X | X | - | - | - | - | - | - | - | X | X | X | X | X | X | X | X | - |
2nd Hero | X | X | X | - | X | X | X | X | - | - | - | - | - | - | X | X | X | X | - | X |
3rd Hero | X | X | - | X | X | - | - | X | - | X | X | - | - | X | - | X | X | - | X | X |
4th Hero | X | - | X | X | X | - | X | - | X | - | X | - | X | - | - | X | - | X | X | X |
5th Hero | - | X | X | X | X | X | - | - | X | X | - | X | - | - | - | - | X | X | X | X |
Sunday, November 9, 2014
The Greatest Show On Earth
Games Reviewer
5:30 AM
brain
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brain teasing games
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earth
,
logic
,
logical puzzles
,
puzzle
,
puzzle games
,
puzzle games online
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riddle online
,
show
No comments
:
"This is terrible," the customs officer shouted. "It's impossible to
count all these people and animals that keep moving around constantly. I
can't count the same number twice! There are zebras, lions, giraffes,
horses, elephants, rhinos, tigers, cheetas, flamingos, storks, doves and
hummingbirds! I can't keep them under control, I just can't!"
"Count the heads, officer," the circus owner advised. "Every animal has got a head and, as the documentation shows, I can count 112 of them."
"Count the legs, officer, that's the way," the clown said. "There are 310 legs; if you subtract the number of heads from the number of legs, you'll be able to tell how many bipeds and how many four-legged animals there are."
"Wait a second, I've just counted the legs just now, and there's 297 of them," the cook said.
"This is driving me mad," the officer muttered. "One of them tells me there are 112 heads, another one talks about 310 legs, and that mentally-disturbed cook tells me that the number of legs is only 297. How many animals, including humans, are there?
To be more precise, how many bipeds and how many four-legged animals are there? And is the cook completely mad?
"Count the heads, officer," the circus owner advised. "Every animal has got a head and, as the documentation shows, I can count 112 of them."
"Count the legs, officer, that's the way," the clown said. "There are 310 legs; if you subtract the number of heads from the number of legs, you'll be able to tell how many bipeds and how many four-legged animals there are."
"Wait a second, I've just counted the legs just now, and there's 297 of them," the cook said.
"This is driving me mad," the officer muttered. "One of them tells me there are 112 heads, another one talks about 310 legs, and that mentally-disturbed cook tells me that the number of legs is only 297. How many animals, including humans, are there?
To be more precise, how many bipeds and how many four-legged animals are there? And is the cook completely mad?
The Greatest Show On Earth Puzzle Solution
There are 69 bipeds and 43 four-legged animals. If all animals were four-legged, the officer would have counted 448 legs, not 310. Obviously 138 legs are missing, hence 69 subjects are bipeds.It's worth pointing out that, within the bipeds, there are 13 stilt birds, which include flamingos and storks. The cook must have counted them as they were standing on one leg only, so whilst he is not crazy, he almost drove the customs officer mad.
Friday, September 5, 2014
Amazing Life-Sized Games
Games Reviewer
4:41 AM
angry birds
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board games
,
brain teasing games
,
chess
,
games
,
jigsaw puzzles
,
life-sized games
,
logical games
,
monopoly
,
puzzles
,
scabbles
No comments
:
A lot of creative experiments take place every day around the world. IN this gallery we want to present you several board games, computer games or brain teasers made life-sized. These games were created for entertainment, as well as to assist people achieve e better orientation in space. Enjoy the gallery!
1. A group of anonymous artists known as ‘Bored‘ has created a life-size version of Monopoly using the streets of Chicago as their giant game board.
2. In honor of the board game's 60th anniversary in 2009, the crookedest street in the U.S., Lombard Street, San Francisco, was transformed into the sweetest board game around - Candyland.
3. On the 3rd annual Michigan Fallapalooza in 2007 - a day of games, music and sidewalk sales, the life-sized game of Hasbro's popular Chutes and Ladders was perhaps the most attractive event.
4. The world's biggest game of Scrabble was played out on the pitch at Wembley stadium.
5. The world's biggest Chess set by Guinness has a the King that is coming in at 48 inches high.
6. Human-sized Angry Birds was made in the Mount Faber in Singapore and it is super fun!
1. A group of anonymous artists known as ‘Bored‘ has created a life-size version of Monopoly using the streets of Chicago as their giant game board.
2. In honor of the board game's 60th anniversary in 2009, the crookedest street in the U.S., Lombard Street, San Francisco, was transformed into the sweetest board game around - Candyland.
3. On the 3rd annual Michigan Fallapalooza in 2007 - a day of games, music and sidewalk sales, the life-sized game of Hasbro's popular Chutes and Ladders was perhaps the most attractive event.
4. The world's biggest game of Scrabble was played out on the pitch at Wembley stadium.
5. The world's biggest Chess set by Guinness has a the King that is coming in at 48 inches high.
6. Human-sized Angry Birds was made in the Mount Faber in Singapore and it is super fun!
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